{"id":183,"date":"2017-03-23T10:31:45","date_gmt":"2017-03-23T09:31:45","guid":{"rendered":"http:\/\/affectit.de\/?p=183"},"modified":"2017-03-23T14:51:33","modified_gmt":"2017-03-23T13:51:33","slug":"sword-low-poly-high-poly-test","status":"publish","type":"post","link":"https:\/\/affectit.de\/index.php\/2017\/03\/23\/sword-low-poly-high-poly-test\/","title":{"rendered":"Sword &#8211; Low Poly | High Poly test"},"content":{"rendered":"<p>Out of curiosity I tried to build a low Poly model and then sculpt details onto it via Blender sculpt \/ zbrush. <!--more-->After this I baked the high poly asset onto the low poly one and added some more details in Substance Painter.<\/p>\n<p><a data-rel=\"lightbox\" href=\"http:\/\/affectit.de\/wp-content\/uploads\/2017\/03\/sword_complete3.jpg\"><img loading=\"lazy\" class=\"alignnone size-full wp-image-184\" src=\"http:\/\/affectit.de\/wp-content\/uploads\/2017\/03\/sword_complete3.jpg\" alt=\"\" width=\"639\" height=\"1008\" srcset=\"https:\/\/affectit.de\/wp-content\/uploads\/2017\/03\/sword_complete3.jpg 639w, https:\/\/affectit.de\/wp-content\/uploads\/2017\/03\/sword_complete3-190x300.jpg 190w\" sizes=\"(max-width: 639px) 100vw, 639px\" \/><\/a><a data-rel=\"lightbox\" href=\"http:\/\/affectit.de\/wp-content\/uploads\/2017\/03\/sword_complete4.jpg\"><img loading=\"lazy\" class=\"alignnone size-large wp-image-185\" src=\"http:\/\/affectit.de\/wp-content\/uploads\/2017\/03\/sword_complete4.jpg\" alt=\"\" width=\"639\" height=\"1008\" srcset=\"https:\/\/affectit.de\/wp-content\/uploads\/2017\/03\/sword_complete4.jpg 639w, https:\/\/affectit.de\/wp-content\/uploads\/2017\/03\/sword_complete4-190x300.jpg 190w\" sizes=\"(max-width: 639px) 100vw, 639px\" \/><\/a><\/p>\n<p>Still a lot of detailling possible and improvements in the baking of the high to low poly model to be made but it's a first step in trying this kind of workflow.<\/p>\n<p>Off to the next project \ud83d\ude09<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Out of curiosity I tried to build a low Poly model and then sculpt details onto it via Blender sculpt \/ zbrush.<\/p>\n","protected":false},"author":1,"featured_media":192,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[5],"tags":[],"_links":{"self":[{"href":"https:\/\/affectit.de\/index.php\/wp-json\/wp\/v2\/posts\/183"}],"collection":[{"href":"https:\/\/affectit.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/affectit.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/affectit.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/affectit.de\/index.php\/wp-json\/wp\/v2\/comments?post=183"}],"version-history":[{"count":2,"href":"https:\/\/affectit.de\/index.php\/wp-json\/wp\/v2\/posts\/183\/revisions"}],"predecessor-version":[{"id":193,"href":"https:\/\/affectit.de\/index.php\/wp-json\/wp\/v2\/posts\/183\/revisions\/193"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/affectit.de\/index.php\/wp-json\/wp\/v2\/media\/192"}],"wp:attachment":[{"href":"https:\/\/affectit.de\/index.php\/wp-json\/wp\/v2\/media?parent=183"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/affectit.de\/index.php\/wp-json\/wp\/v2\/categories?post=183"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/affectit.de\/index.php\/wp-json\/wp\/v2\/tags?post=183"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}