March 23, 2017 - No Comments!

Sword – Low Poly | High Poly test

Out of curiosity I tried to build a low Poly model and then sculpt details onto it via Blender sculpt / zbrush. After this I baked the high poly asset onto the low poly one and added some more details in Substance Painter.

Still a lot of detailling possible and improvements in the baking of the high to low poly model to be made but it's a first step in trying this kind of workflow.

Off to the next project 😉

Published by: Daniel in 3D

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Daniel Friedenberger
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