May 2, 2017 - No Comments! Compass Scene Building WIP I'm still working on the scene surrounding the compass. The sand was created in Substance Designer, following a tutorial by Josh Lynch which gives a great overview on how to create a procedural material. Next steps: Tuning the water shader and creating more background objects like rocks and the like. Published by: Daniel in 3D Facebook Share on Facebook Twitter Share on Twitter Google+ Share on Google+